/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 * COPYING NOTES
 *
 * ClientSocket.h -- Definition of the ClientSocket class
 * 
 * Copyright (C) 2002, Rob Tougher <rtougher@yahoo.com>
 *   as heavily derived from Issue 74 of Linux Gazette, January 2002
 * Copyright (C) 2002 Roberto A. Foglietta <robang@libero.it>
 * Copyright (C) 2002 GEA-Automotive <fogliettar@gea-automotive.com>
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
 */

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
 * REVISION NOTES:
 * released 21-10-2002 by Roberto A. Foglietta
 */


#ifndef ClientSocket_class
#define ClientSocket_class

#include "Socket.h"


class ClientSocket:private Socket
{
      public:

	ClientSocket (std::string host, int port);
	  virtual ~ ClientSocket ()
	{
	};

	const ClientSocket & operator << (const std::string &) const;
	const ClientSocket & operator >> (std::string &) const;

};


#endif