/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * COPYING NOTES * * ClientSocket.h -- Definition of the ClientSocket class * * Copyright (C) 2002, Rob Tougher <rtougher@yahoo.com> * as heavily derived from Issue 74 of Linux Gazette, January 2002 * Copyright (C) 2002 Roberto A. Foglietta <robang@libero.it> * Copyright (C) 2002 GEA-Automotive <fogliettar@gea-automotive.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * REVISION NOTES: * released 21-10-2002 by Roberto A. Foglietta */ #ifndef ClientSocket_class #define ClientSocket_class #include "Socket.h" class ClientSocket:private Socket { public: ClientSocket (std::string host, int port); virtual ~ ClientSocket () { }; const ClientSocket & operator << (const std::string &) const; const ClientSocket & operator >> (std::string &) const; }; #endif