/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * COPYING NOTES * * ServerSocket.cpp -- Implementation of the ServerSocket class * * Copyright (C) 2002, Rob Tougher <rtougher@yahoo.com> * as heavily derived from Issue 74 of Linux Gazette, January 2002 * Copyright (C) 2002 Roberto A. Foglietta <robang@libero.it> * Copyright (C) 2002 GEA-Automotive <fogliettar@gea-automotive.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * REVISION NOTES: * released 21-10-2002 by Roberto A. Foglietta */ #include "ServerSocket.h" #include "SocketException.h" ServerSocket::ServerSocket (int port) { if (!Socket::create ()) { throw SocketException ("Could not create server socket."); } if (!Socket::bind (port)) { throw SocketException ("Could not bind to port."); } if (!Socket::listen ()) { throw SocketException ("Could not listen to socket."); } //Socket::set_non_blocking (TRUE); } ServerSocket::~ServerSocket () { } const ServerSocket & ServerSocket::operator << (const std::string & s) const { if (!Socket::send (s)) { throw SocketException ("Could not write to socket."); } return *this; } const ServerSocket & ServerSocket::operator >> (std::string & s) const { if (!Socket::recv (s)) { throw SocketException ("Could not read from socket."); } return *this; } void ServerSocket::accept (ServerSocket & sock) { if (!Socket::accept (sock)) { throw SocketException ("Could not accept socket."); } //Socket::set_non_blocking (TRUE); }