/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * COPYING NOTES * * Socket.h -- Definition of the Socket class * * Copyright (C) 2002, Rob Tougher <rtougher@yahoo.com> * as heavily derived from Issue 74 of Linux Gazette, January 2002 * Copyright (C) 2002 Roberto A. Foglietta <robang@libero.it> * Copyright (C) 2002 GEA-Automotive <fogliettar@gea-automotive.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * REVISION NOTES: * released 21-10-2002 by Roberto A. Foglietta */ #ifndef Socket_class #define Socket_class #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <unistd.h> #include <string> #include <arpa/inet.h> const int MAXHOSTNAME = 200; const int MAXCONNECTIONS = 5; const int MAXRECV = 500; class Socket { public: Socket (); virtual ~ Socket (); // Server initialization bool create (); bool bind (const int port); bool listen () const; bool accept (Socket &) const; // Client initialization bool connect (const std::string host, const int port); // Data Transimission bool send (const std::string) const; int recv (std::string &) const; void set_non_blocking (const bool); bool is_valid () const { return m_sock != -1; } private: int m_sock; sockaddr_in m_addr; }; #endif